A Guild Member is part of an established player Guild with land, structure, and presence in Wyrdwood.
They are not owners — they are sworn associates, protected by their Guild and permitted to operate under its banner.
Requirements
🔹 Must join an already founded Guild (cannot exist without a Guild Founder)
🔹 Must be accepted by that Guild’s leadership (IC & OOC approval mechanic)
🔹 Must swear allegiance to the Guild’s charter and rules
Privileges
✔ Able to reside, train, craft, and roleplay within Guild lands
✔ May use Guild buildings, workshops, stores, armory*, or trade tables (if provided)
✔ Can join Guild missions, contracts, trade ventures & wars
✔ Allowed to wear Guild colors and heraldry
✔ Access to Guild-only seasonal quests and politics
✔ Ranked roleplay: initiate → sworn → officer (varies per guild)
*Armory access controlled per-guild — not automatic.